Digital and technological competence is essential for the future of our students and, at the same time, a means to achieving more meaningful learning as we educate them in their proper use. At the school we work with a wide range of devices and services for our students to learn how to search, manage, discern and transform information into knowledge.
A fundamental aim is to learn how to integrate technological competence in any discipline and how to solution and solve any challenge that comes to them in a creative way.
For years now, we have been integrating active methodologies such as Problem Based Learning (ProbBL) and Project Based Learning (ProjBL) as a backbone of our digital and technological projects.
Technology is a discipline that integrates all competences and that is why we incorporate the STEAM methodology into our projects. STEAM means integrating science, technology, engineering, the arts and creative and maths into the subject of Technology.