STEAM - Technology and Robotics

Digital and technological competence is essential for the future of our students and, at the same time, a means to achieving more meaningful learning as we educate them in their proper use. At the school we work with a wide range of devices and services for our students to learn how to search, manage, discern and transform information into knowledge.

A fundamental aim is to learn how to integrate technological competence in any discipline and how to solution and solve any challenge that comes to them in a creative way.

For years now, we have been integrating active methodologies such as Problem Based Learning (ProbBL) and Project Based Learning (ProjBL) as a backbone of our digital and technological projects.

Technology is a discipline that integrates all competences and that is why we incorporate the STEAM methodology into our projects. STEAM means integrating science, technology, engineering, the arts and creative and maths into the subject of Technology.

At Bell-lloc technology is combined with construction.  We develop programmable artefacts that are capable of solving problems in the closest environment. We use wood, metal and plastic together with LEGO robotics or Arduino programmable boards to learn through Design Thinking techniques to find problems, propose solutions, prototype and program possible alternatives, and evaluate their results and enhancements.

We use engineering, robotics and programming. We make a very clear commitment to programming, as it teaches coding – that is, it gives students the opportunity to express themselves directly with technology and gives them the ability to solve problems in different contexts.

We work with three virtual learning platforms: ClickEDU, EVA (a school-installed Moodle) and the Classroom. With these virtual systems, students have a place where they have programming day by day and the material that they have to use in their learning process.

We also participate in various external competitions. We present our students in the First LEGO League, the VEX competition, the Sumo robot competition and the BigData competition at La Caixa.


In Secondary school, we carry out the Solidarity Project, an interdisciplinary project that integrates and works in different disciplines such as technology, ICT, mathematics, social, languages, cooperative work, and social and civic competence.

In the second year of Secondary school we carry out the IKEA Project. The IKEA project is an interdisciplinary project that integrates and works in different disciplines such as technology, ICT, mathematics, languages, cooperative work and digital competence.

In the third year of Secondary school we carry out the Bell-Domus Project. The Bell-Domus project integrates technology, ICT, maths, languages, cooperative work, art, home automation, robotics and digital proficiency.

professor alumnes robotica

In the fourth year of Secondary school we work intensively on STEAM through small projects where the students through cooperative working methodologies and the Flipped Classroom come together, solving small challenges, disciplines as diverse as digital electronics, 3D design, 3D scan, Internet of Things, Arduino robot programming, Drone programming and the BigData study.

In the fourth year of Secondary school, we also offer the Digital Competency course where we rely on acquiring a high enough level to complete the ECDL (International Computer Driving Licence) basic digital proficiency exams. This is an official and valid qualification on a European level that certifies digital competence.

Alumnes Bell-Lloc Robotica